AoeStats
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Black Forest

503379749Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 84m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Teutons · Colombia
842
+16
🇪🇸 Japanese · Spain
697
+22
🇦🇷 Spanish · Argentina
839
-19
🇪🇸 Saracens · Spain
839
-19
Player eAPM Actions Feudal Castle Imperial Opening
29 2,445 12:14 16:45 33:26 ⛏ Fast Castle
19 1,573 15:46 20:01 31:03 ⛏ Fast Castle
19 1,596 14:47 19:17 38:01 ⛏ Fast Castle
14 1,205 12:51 21:09 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,800 16,998 31,100 6,305 108,203 124,483
46,875 44,248 7,240 4,495 102,858 113,601
33,650 20,012 19,455 4,750 77,867 89,633
23,055 18,770 11,090 3,490 56,405 83,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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