AoeStats
← IllusiveBread19

Black Forest

503379658Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 52m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
646
+8
🇨🇴 Sicilians · Colombia
554
+11
🇬🇧 Teutons · United Kingdom
453
-10
🇬🇧 Persians · United Kingdom
453
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 975 11:49 23:50 ⛏ Fast Castle
18 953 9:45 19:58 37:58 ⛏ Fast Castle
11 566 12:21 22:08 50:41 ⛏ Fast Castle
10 530 12:23 20:06 38:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,625 17,171 15,535 3,135 57,466 90,548
15,245 14,032 8,150 2,885 40,312 54,607
11,235 10,772 7,145 1,455 30,607 36,724
11,535 8,683 5,435 1,350 27,003 32,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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