AoeStats
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Four Lakes

503379288Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 24m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Italians · Indonesia
917
+15
853
+18
🇺🇸 Burmese · United States
911
-17
🇦🇷 Britons · Argentina
894
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 1,300 10:20 23:06 ⚔ Fish Boom into Scouts
22 531 12:33 19:18 ⛏ Fish Boom into Fire Galleys FC
20 487 11:14 23:52 ⚔ Fish Boom into Archers
17 417 11:01 19:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,150 4,842 615 750 10,357 11,625
4,920 3,898 760 180 9,758 10,516
4,220 2,964 1,560 935 9,679 10,576
2,850 4,217 855 130 8,052 9,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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