AoeStats
← Michi

QS Arena

503379253Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 37m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1249
+6
🇧🇷 Hindustanis · Brazil
1151
+9
🇨🇳 Slavs · China
949
+18
🇭🇰 Britons · Hong Kong SAR China
731
+26
🇭🇰 Chinese · Hong Kong SAR China
1015
-16
🇵🇱 Bohemians · Poland
1011
-16
🇨🇳 Britons · China
995
-15
🇨🇳 Romans · China
907
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 1,839 8:23 12:20 27:46 ⛏ Fast Castle
43 1,616 8:10 12:08 25:46 ⛏ Fast Castle
36 1,345 9:34 14:21 24:59 ⛏ Fast Castle
24 914 8:45 12:15 25:02 ⛏ Fast Castle
23 853 9:18 14:04 25:48 ⛏ Fast Castle
23 858 10:14 16:50 29:10 ⛏ Fast Castle
22 844 7:19 13:55 26:39 ⛏ Fast Castle
18 678 9:07 14:21 26:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,590 14,195 14,200 1,700 52,685 61,199
20,675 21,240 7,315 2,250 51,480 56,662
21,350 11,790 11,980 4,950 50,070 59,239
21,315 17,065 5,425 2,250 46,055 51,711
17,240 13,560 11,060 900 42,760 53,370
12,050 14,205 4,710 1,145 32,110 42,879
12,180 11,260 5,880 860 30,180 36,076
12,630 10,160 5,820 1,270 29,880 30,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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