AoeStats
← GreyElf

QS Arena

503379224Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 25m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1138
+13
🇻🇳 Magyars · Vietnam
1065
+16
🇻🇳 Franks · Vietnam
1044
+17
🇨🇳 Huns · China
980
+20
🇨🇳 Slavs · China
1108
-18
🇩🇪 Franks · Germany
1089
-18
🇦🇺 Spanish · Australia
1068
-17
🇮🇳 Armenians · India
1005
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,053 7:48 14:34 ⛏ Fast Castle
38 972 8:48 12:33 ⛏ Fast Castle
37 955 8:55 12:34 ⛏ Fast Castle
35 894 8:15 11:55 ⛏ Fast Castle
20 522 8:22 13:38 ⛏ Fast Castle
18 468 8:33 12:26 ⛏ Fast Castle
17 430 8:56 14:38 ⛏ Fast Castle
13 338 10:50 15:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,055 7,655 4,010 950 21,670 22,583
10,530 8,675 1,265 360 20,830 21,756
8,870 7,485 1,780 1,045 19,180 19,992
9,760 6,725 1,300 950 18,735 23,702
7,750 4,790 1,050 1,515 15,105 16,351
5,975 7,150 550 200 13,875 17,841
5,070 3,205 1,475 1,400 11,150 14,303
5,105 3,250 575 750 9,680 11,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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