AoeStats
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QS Arena

503379153Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 38m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1117
+17
🇮🇶 Slavs · Iraq
1062
+19
🇬🇧 Turks · United Kingdom
1179
-20
🇦🇷 Celts · Argentina
1096
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,307 8:16 12:08 34:06 ⛏ Fast Castle
29 1,119 10:28 15:05 20:55 ◆ FC into Fast Imp
27 1,043 9:32 14:41 37:37 ⛏ Fast Castle
20 766 8:15 15:46 28:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,370 10,730 10,060 2,250 40,410 44,448
13,725 15,020 5,370 1,270 35,385 42,021
14,375 10,715 6,845 1,615 33,550 44,525
14,340 10,864 4,375 1,600 31,179 36,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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