AoeStats
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QS Arena

503378976Analyzed
1v1 RM · 10d ago on Aug 31, 2026· 32m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1218
+16
🇦🇺 Spanish · Australia
1222
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,330 8:49 14:00 30:52 ⚔ Scouts FC
40 1,283 8:41 12:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,170 7,665 6,525 960 28,320 29,662
7,350 6,183 2,740 650 16,923 18,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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