AoeStats
← Blitzo

Black Forest

503378846Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 65m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
738
+11
🇸🇰 Chinese · Slovakia
736
+11
🇨🇿 Spanish · Czechia
624
+16
🇪🇸 Franks · Spain
579
+18
🇬🇧 Sicilians · United Kingdom
719
-48
🇦🇷 Portuguese · Argentina
636
-14
🇪🇬 Inca · Egypt
582
-12
🇬🇧 Maya · United Kingdom
534
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 1,134 12:51 22:17 40:38 ⛏ Fast Castle
16 1,040 10:42 18:55 33:58 ⛏ Fast Castle
15 955 16:12 31:40 43:12 ⚔ Archers into Scouts
14 933 13:19 21:09 37:19 ⛏ Fast Castle
14 902 13:17 33:28 ⛏ Fast Castle
14 920 13:02 19:04 36:34 ⛏ Fast Castle
10 675 13:48 24:24 42:25 ⛏ Fish Boom FC
7 457 14:31 46:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,095 37,680 29,840 3,650 86,265 119,777
26,755 15,240 16,100 3,460 61,555 97,009
21,385 21,370 13,160 3,230 59,145 81,790
21,560 16,487 7,915 1,630 47,592 79,843
16,060 15,905 11,090 2,330 45,385 53,365
14,995 13,308 10,010 3,025 41,338 43,078
11,930 10,512 3,780 585 26,807 31,091
6,595 15,955 3,220 940 26,710 28,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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