AoeStats
← knujacakapibara

Yucatan

503378139Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 42m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1397
+13
🇭🇰 Italians · Hong Kong SAR China
1252
+19
vs
🇵🇱 Lithuanians · Poland
1341
-17
🇵🇱 Ethiopians · Poland
1300
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,769 9:56 21:30 36:23 ⚔ Archer Rush
41 1,713 9:45 14:56 30:12 ⛏ Fast Castle
33 1,385 8:28 17:38 35:37 ⚔ Scout Rush
29 1,224 11:46 16:49 30:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,875 15,269 8,980 2,835 40,959 47,028
16,890 12,985 7,730 2,825 40,430 43,049
16,065 10,309 8,775 1,620 36,769 37,864
10,340 10,559 7,380 875 29,154 34,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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