AoeStats
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Coastal Forest

503377837Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 60m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
997
+10
🇨🇳 Lithuanians · China
868
+15
🇫🇷 Vikings · France
860
-13
🇩🇪 Hindustanis · Germany
842
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,454 10:41 18:44 33:26 ⚔ Fish Boom FC into Archers
29 1,752 11:03 21:24 34:49 ⚔ Scout Rush
21 1,256 10:47 15:48 36:11 ⛏ Fast Castle
14 837 11:24 22:45 30:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,045 25,910 17,445 3,215 73,615 85,702
21,955 22,230 10,920 3,880 58,985 66,419
21,210 18,713 11,425 2,935 54,283 65,739
19,795 13,530 8,560 2,900 44,785 55,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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