AoeStats
← Medina90

QS Arena

503377774Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 48m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Koreans · Netherlands
1272
+11
🇺🇸 Khmer · United States
1106
+18
🇦🇺 Bulgarians · Australia
1098
+19
🇦🇺 Mongols · Australia
1023
+22
🇦🇺 Wu · Australia
1238
-21
🇦🇺 Lithuanians · Australia
1173
-18
🇦🇺 Romans · Australia
1115
-16
🇦🇺 Byzantines · Australia
1109
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,659 7:23 12:33 30:39 ⛏ Fast Castle
32 1,588 8:45 11:52 32:59 ⛏ Fast Castle
25 1,223 9:59 14:24 23:00 ⛏ Fast Castle
23 1,117 8:56 14:02 26:43 ⛏ Fast Castle
22 1,071 9:21 13:05 33:06 ⛏ Fast Castle
22 1,058 8:15 12:19 37:17 ⛏ Fast Castle
17 808 8:32 12:30 ⛏ Fast Castle
17 838 7:29 15:12 31:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,755 29,485 13,285 1,050 72,575 85,911
19,200 16,775 12,785 4,950 53,710 77,317
17,595 19,660 8,610 2,150 48,015 74,428
21,180 13,840 8,040 2,365 45,425 64,640
13,785 15,645 10,695 2,250 42,375 49,256
11,185 7,075 4,435 950 23,645 28,803
6,065 4,490 3,315 270 14,140 14,811
4,255 3,810 335 1,070 9,470 10,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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