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Four Lakes

503377686Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 50m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1049
+15
🇩🇪 Saracens · Germany
1029
+15
🇨🇳 Portuguese · China
1008
+16
🇹🇷 Turks · Türkiye
962
+19
🇦🇹 Slavs · Austria
1081
-19
🇩🇪 Ethiopians · Germany
1027
-17
🇩🇪 Byzantines · Germany
1016
-19
🇨🇭 Spanish · Switzerland
951
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,052 11:28 17:10 ⛏ Fish Boom FC
35 1,794 10:53 17:15 34:30 ⛏ Fish Boom FC
34 1,734 10:49 16:08 33:01 ⛏ Fast Castle
29 1,445 10:46 20:42 34:25 ⛏ Fish Boom FC
20 1,004 11:35 15:21 30:00 ⛏ Fast Castle
20 993 12:01 27:41 39:46 ⛏ Fire Galleys into Fish Boom
16 823 11:08 20:04 27:28 ⛏ Fish Boom FC
14 697 12:44 21:11 40:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,530 14,505 18,445 3,625 64,105 72,114
7,550 29,586 19,075 650 56,861 56,846
26,315 13,200 9,565 2,910 51,990 64,409
20,810 10,743 13,225 3,740 48,518 54,562
17,700 16,725 9,315 3,985 47,725 71,651
15,875 13,195 8,925 2,800 40,795 44,873
16,035 12,148 4,410 950 33,543 36,305
12,355 9,725 5,050 1,900 29,030 30,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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