AoeStats
← PrawnUnit4591

QS Arena

503377673Analyzed
4v4 RM · 8d ago on Aug 31, 2026· 43m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
791
+13
🇨🇳 Armenians · China
767
+14
🇮🇹 Slavs · Italy
561
+23
🇮🇳 Japanese · India
559
+23
🇿🇦 Turks · South Africa
789
-21
🇨🇳 Teutons · China
770
-21
🇦🇷 Sicilians · Argentina
680
-17
🇫🇷 Gurjaras · France
639
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 1,078 9:31 15:30 30:52 ⛏ Fast Castle
22 964 7:53 29:38 41:19
21 933 9:09 19:01 30:20 ⛏ Fast Castle
18 785 8:32 21:06 ⛏ Fast Castle
13 583 10:28 18:23 33:38 ⛏ Fast Castle
11 462 8:35 13:55 ⛏ Fast Castle
11 466 10:10 17:12 35:26 ⛏ Fast Castle
10 434 10:48 17:56 28:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,255 15,950 12,035 3,300 53,540 61,325
24,945 14,335 10,705 3,000 52,985 54,560
14,945 8,790 10,495 850 35,080 40,029
15,265 9,685 6,835 2,800 34,585 36,421
15,210 7,815 4,755 1,695 29,475 32,696
11,085 14,610 2,275 1,425 29,395 30,808
9,565 5,165 3,540 1,050 19,320 20,732
4,980 4,475 620 790 10,865 12,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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