AoeStats
← SirCalalot

Black Forest

503377232Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 63m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
652
+15
🇮🇹 Celts · Italy
635
+15
🇨🇳 Malay · China
621
-15
🇨🇳 Sicilians · China
620
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,183 8:11 18:03 33:18 ⛏ Fast Castle
18 1,154 15:02 27:01 35:47 ⛏ Fast Castle
14 915 10:45 17:02 32:26 ⛏ Fast Castle
11 700 17:08 30:39 42:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,175 20,686 16,145 4,335 70,341 106,368
21,560 16,982 12,250 3,265 54,057 58,949
22,000 8,995 15,835 2,250 49,080 59,881
18,730 8,265 7,270 2,255 36,520 38,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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