AoeStats
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Four Lakes

503377185Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 25m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1126
+13
🇭🇰 Burgundians · Hong Kong SAR China
1025
+18
🇯🇵 Japanese · Japan
1070
-16
🇭🇰 Poles · Hong Kong SAR China
1058
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,084 10:28 15:31 ⛏ Fish Boom FC
28 725 11:10 16:37 ⛏ Fish Boom FC
23 583 11:40 17:16 ⛏ Fast Castle
6 160

Resources

Player Food Wood Gold Stone Spent Collected
8,245 8,350 690 200 17,485 17,928
6,545 6,091 1,320 300 14,256 15,552
4,125 2,353 250 1,425 8,153 10,775
400 150 0 0 550 892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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