AoeStats
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Four Lakes

503377000Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 22m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
385
+11
🇬🇧 Britons · United Kingdom
385
+11
vs
🇪🇸 Huns · Spain
319
-13
🇨🇱 Romans · Chile
225
-9
Player eAPM Actions Feudal Castle Imperial Opening
12 269 9:16 20:28 — ⛏ Fast Castle
8 188 10:17 — — ⛏ Fast Castle
8 172 12:24 — —
3 69 12:56 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,100 1,690 350 775 5,915 5,865
2,900 1,795 240 425 5,360 5,551
2,675 1,690 50 0 4,415 7,242
1,050 850 0 0 1,900 2,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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