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Black Forest

503376863Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 43m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1055
+15
1053
+15
1041
+16
🇺🇸 Malay · United States
1000
+18
🇨🇳 Franks · China
1062
-17
🇨🇳 Britons · China
1054
-17
🇬🇧 Japanese · United Kingdom
1031
-16
🇬🇧 Koreans · United Kingdom
1023
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,729 10:31 14:47 29:49 ⛏ Fast Castle
37 1,609 9:59 14:00 28:42 ⛏ Fast Castle
31 1,328 12:24 16:06 32:03 ⛏ Fish Boom FC
28 1,200 14:54 19:51 34:34 ⛏ Fish Boom FC
24 1,050 12:19 16:17 38:31 ⛏ Fast Castle
24 1,040 12:27 21:56 ⛏ Fish Boom FC
16 708 11:57 16:55 33:20 ⛏ Fast Castle
15 659 11:21 19:55 32:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,200 17,149 9,920 3,935 59,204 74,368
19,305 23,791 10,195 1,890 55,181 57,198
20,435 17,250 14,460 2,545 54,690 66,015
23,930 16,010 11,440 3,040 54,420 60,631
22,835 11,740 16,195 1,700 52,470 59,313
13,200 16,990 7,175 2,335 39,700 61,715
14,205 11,272 5,355 2,055 32,887 36,577
12,045 13,456 2,750 800 29,051 32,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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