AoeStats
← Terminage 2

Glade

503376607Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 30m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Britons · Spain
1326
+16
🇳🇱 Berbers · Netherlands
1328
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,280 11:36 15:24 29:38 ⚔ Drush FC
24 743 12:10 17:18 28:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,325 8,930 3,815 2,160 24,230 24,594
10,090 8,818 2,295 850 22,053 23,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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