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Nomad

503376525Analyzed
4v4 RM · 1d ago on Aug 31, 2026· 61m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇧 Gurjaras · Lebanon
1051
+11
🇱🇧 Dravidians · Lebanon
1008
+13
🇹🇷 Spanish · Türkiye
901
+18
🇱🇧 Vikings · Lebanon
834
+21
🇹🇼 Persians · Taiwan
1016
-19
🇹🇼 Britons · Taiwan
992
-18
🇦🇺 Spanish · Australia
929
-15
🇨🇳 Huns · China
866
-12
Player eAPM Actions Feudal Castle Imperial Opening
Marlboro Persians
33 2,012 14:04 21:25 38:46 ⛏ Fish Boom FC
31 1,895 14:32 19:06 31:46 ⛏ Fish Boom FC
La pomme1 Gurjaras
31 1,889 13:59 21:24 37:51 ⛏ Fish Boom FC
zabreyski Vikings
27 1,639 16:46 21:08 37:20 ⛏ Fish Boom FC
wascue Spanish
24 1,483 13:43 22:44 35:58 ⛏ Fish Boom FC
Stivigi Dravidians
23 1,380 12:32 20:13 57:46 ⛏ Fish Boom FC
Tranquil Britons
18 1,116 19:05 30:01 ⛏ Fish Boom into Fire Galleys
14 857 19:36 34:27 ⚔ Fish Boom into M@A into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
40,180 21,225 24,435 4,300 90,140 104,862
29,730 19,040 18,720 2,635 70,125 78,281
24,825 16,615 11,240 3,100 55,780 59,218
27,730 9,270 11,520 2,350 50,870 70,294
20,850 8,835 12,110 6,555 48,350 55,873
19,995 19,080 5,035 3,700 47,810 56,566
10,900 14,516 4,665 1,540 31,621 34,741
8,795 11,930 2,185 1,265 24,175 23,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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