AoeStats
← Clemich

Black Forest

503376390Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 56m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1355
+17
🇫🇷 Cumans · France
1317
+19
vs
🇨🇦 Britons · Canada
1393
-19
🇪🇸 Bohemians · Spain
1370
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 2,515 11:26 24:41 38:56 ⛏ Fast Castle
44 2,491 13:43 23:26 37:08 ⚔ Towers into Fish Boom FC
40 2,218 12:40 16:35 25:08 ⛏ Fish Boom FC
31 1,754 10:29 21:23 33:51 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,005 40,951 15,820 3,900 89,676 98,325
33,155 19,154 15,105 1,700 69,114 91,255
22,785 27,102 15,280 3,865 69,032 79,056
17,095 26,740 23,035 2,150 69,020 79,322
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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