AoeStats
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Nomad

503376225Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 34m 22s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
928
+12
🇹🇷 Cumans · Türkiye
824
+17
🇷🇺 Franks · Russia
847
-15
🇷🇺 Byzantines · Russia
826
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 991 17:28 28:50 ⚔ Fish Boom into Towers
27 942 18:41 28:13 ⚔ Fish Boom into Drush FC
18 632 13:14 24:01 ⛏ Fish Boom FC
15 525 20:46 27:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,225 7,175 1,150 200 12,750 12,424
5,275 3,724 2,305 750 12,054 13,555
3,955 3,776 640 2,400 10,771 11,531
4,215 4,114 700 580 9,609 9,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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