AoeStats
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Nomad

503375931Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 55m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1163
+14
🇨🇳 Persians · China
1124
+16
🇮🇳 Teutons · India
1091
+17
🇨🇳 Maya · China
1081
+18
🇰🇿 Huns · Kazakhstan
1171
-19
🇲🇰 Saracens · North Macedonia
1152
-18
🇩🇪 Malay · Germany
1139
-17
🇬🇧 Spanish · United Kingdom
1022
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,402 12:00 24:11 55:06 ⚔ M@A Rush
37 2,047 13:51 24:07 39:44 ⚔ Fish Boom into Scouts
37 2,029 14:25 18:25 41:20 ⛏ Fish Boom FC
28 1,574 15:52 22:08 37:47 ⛏ Fish Boom FC
21 1,145 15:16 20:48 35:10 ⛏ Fish Boom into Galleys FC
18 981 13:38 25:58 41:54 ⚔ Scout Rush
17 970 13:51 21:33 37:50 ⛏ Fish Boom FC
15 829 14:38 19:27 40:08 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
21,335 26,499 19,855 4,450 72,139 82,991
27,960 13,185 22,730 7,700 71,575 75,901
27,200 18,590 18,610 5,800 70,200 74,221
21,995 29,640 14,550 3,800 69,985 102,590
14,885 17,480 7,440 1,050 40,855 46,352
17,065 13,520 7,955 1,700 40,240 46,954
13,710 12,848 5,260 1,060 32,878 41,817
13,925 10,645 5,630 2,250 32,450 35,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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