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503374830Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 74m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
979
+14
🇦🇺 Saracens · Australia
946
+16
🇦🇺 Inca · Australia
946
+16
🇦🇺 Portuguese · Australia
946
+16
🇵🇹 Vietnamese · Portugal
973
-17
🇫🇷 Slavs · France
936
-15
🇵🇱 Japanese · Poland
894
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,835 11:48 26:20 46:45 ⛏ Fast Castle
33 2,442 12:10 16:59 32:46 ⛏ Fast Castle
22 1,658 12:06 19:10 31:14 ⚔ Archer Rush
20 1,462 14:11 21:12 32:50 ⛏ Fast Castle
14 1,064 13:00 23:32 47:26 ⛏ Fast Castle
11 841 10:33 26:01 44:24 ⛏ Fast Castle
9 660 10:08 15:43 ⛏ Fast Castle
8 616 12:16 25:02 37:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,520 64,205 24,785 19,345 131,855 151,130
46,810 16,955 19,305 2,705 85,775 100,666
48,630 14,024 7,360 6,250 76,264 93,212
20,415 25,640 9,410 5,810 61,275 75,821
28,750 11,470 18,210 1,500 59,930 76,230
15,285 16,179 17,735 8,020 57,219 95,284
12,990 11,170 7,805 2,500 34,465 41,303
4,800 3,695 1,735 1,620 11,850 12,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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