AoeStats
← Daniel

Nomad

503374210Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 45m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
1050
+15
🇨🇳 Burgundians · China
1033
+16
🇨🇳 Huns · China
1032
+16
🇨🇳 Mongols · China
1013
+17
🇨🇳 Magyars · China
1076
-18
🇪🇸 Celts · Spain
1057
-17
🇩🇪 Persians · Germany
1014
-15
🇭🇰 Spanish · Hong Kong SAR China
954
-12
Player eAPM Actions Feudal Castle Imperial Opening
30 1,356 15:15 21:36 37:55 ⛏ Fish Boom FC
26 1,203 14:45 20:02 39:39 ⛏ Fish Boom FC
24 1,078 17:24 21:12 43:15 ⛏ Fish Boom FC
19 877 14:05 23:09 43:21 ⛏ Fish Boom FC
13 603 15:46 20:08 34:32 ⛏ Fast Castle
13 570 13:30 18:21 42:04 ⛏ Fish Boom FC
1 26
0 9

Resources

Player Food Wood Gold Stone Spent Collected
12,700 13,935 9,025 3,000 38,660 52,339
16,225 9,200 6,515 3,550 35,490 43,717
13,545 11,498 5,375 1,150 31,568 33,174
13,345 11,325 4,440 1,050 30,160 31,747
13,465 7,815 5,020 950 27,250 35,350
7,350 5,845 2,445 1,610 17,250 17,723
150 300 0 100 550 623
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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