AoeStats
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503374176Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 55m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1107
+6
🇹🇷 Chinese · Türkiye
980
+10
🇦🇷 Spanish · Argentina
847
-8
🇪🇸 Saracens · Spain
847
-8
Player eAPM Actions Feudal Castle Imperial Opening
30 1,651 11:56 16:20 31:05 ⚔ FC into Archers
29 1,627 9:51 17:51 30:20 ⛏ Fast Castle
21 1,187 10:39 15:07 30:35 ⛏ Fast Castle
18 1,012 12:39 15:52 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,525 31,950 15,165 3,990 93,630 99,037
31,170 14,173 11,305 3,600 60,248 73,358
21,930 25,445 8,575 2,325 58,275 68,724
21,900 15,540 8,960 3,150 49,550 52,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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