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503374086Analyzed
3v3 RM · 6d ago on Aug 31, 2026· 52m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
899
+12
🇨🇳 Wei · China
862
+14
🇻🇳 Slavs · Vietnam
808
+17
🇦🇺 Vietnamese · Australia
852
-16
🇦🇺 Huns · Australia
839
-15
🇦🇺 Japanese · Australia
767
-12
Player eAPM Actions Feudal Castle Imperial Opening
DLC Wei
44 2,326 11:38 18:44 31:53 ⛏ Fast Castle
178 Huns
24 1,245 12:11 20:36 29:30 ⛏ Fast Castle
23 1,205 11:28 22:38 48:11 ⚔ Skirmisher Rush
23 1,216 10:07 16:38 38:19 ⛏ Fast Castle
Teb Vietnamese
19 989 13:24 34:55 ⚔ Archers into Scouts
Zerg Japanese
13 662 10:16 26:35 42:06

Resources

Player Food Wood Gold Stone Spent Collected
26,300 28,885 11,185 1,830 68,200 78,616
21,670 16,240 15,960 850 54,720 62,720
16,190 19,605 7,030 1,500 44,325 46,649
13,915 9,970 5,545 780 30,210 32,686
9,455 11,530 3,475 2,475 26,935 30,038
10,275 7,448 4,245 1,875 23,843 29,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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