AoeStats
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Black Forest

503373729Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 56m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
814
+17
🇨🇳 Lithuanians · China
804
+17
🇨🇳 Saracens · China
796
+18
🇹🇼 Maya · Taiwan
906
-21
872
-19
🇦🇷 Bohemians · Argentina
723
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 2,060 20:56 29:17 33:28 ⛏ Fish Boom FC into Fast Imp
30 1,695 14:00 24:54 37:52 ⚔ M@A FC
25 1,388 12:34 17:23 32:31 ⛏ Fast Castle
21 1,185 15:51 28:19 40:56 ⛏ Fish Boom FC
19 1,075 13:39 23:02 45:56 ⛏ Fast Castle
19 1,084 12:04 24:56 37:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,060 15,580 16,290 2,455 70,385 86,538
26,270 14,825 15,875 2,995 59,965 76,321
19,560 20,242 16,195 2,050 58,047 66,707
18,520 18,406 11,150 3,720 51,796 55,550
19,775 15,405 10,620 3,500 49,300 57,467
12,000 13,585 9,315 2,635 37,535 41,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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