AoeStats
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QS Arena

503373726Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 51m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Cumans · Italy
1340
+13
🇭🇰 Khmer · Hong Kong SAR China
1218
+19
🇮🇳 Burgundians · India
1208
+19
🇪🇸 Bohemians · Spain
1194
+20
🇯🇵 Poles · Japan
1311
-19
🇹🇼 Georgians · Taiwan
1293
-18
🇹🇼 Poles · Taiwan
1285
-18
🇨🇳 Ethiopians · China
1242
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,068 7:47 20:14 40:14 ⚔ Towers into Scouts FC
37 1,883 6:08 18:13 33:48 ⛏ Fast Castle
37 1,874 9:07 12:50 24:56 ⛏ Fast Castle
36 1,839 7:44 11:28 25:46 ⛏ Fast Castle
30 1,550 8:16 12:22 26:11 ⛏ Fast Castle
30 1,555 8:26 18:19 49:33 ⛏ Fast Castle
26 1,329 8:29 12:18 26:09 ⛏ Fast Castle
25 1,283 7:47 11:29 26:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,295 27,700 29,705 3,225 103,925 114,526
54,770 22,340 15,775 1,900 94,785 109,758
48,445 28,525 12,050 4,265 93,285 105,022
33,150 20,870 21,450 4,950 80,420 86,807
39,865 14,063 22,575 1,815 78,318 84,001
27,910 24,325 9,325 3,665 65,225 79,599
18,370 26,295 17,075 1,105 62,845 65,183
20,155 12,293 5,655 4,165 42,268 45,233
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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