AoeStats
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Nomad

503373227Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 55m 32s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1237
+14
🇨🇴 Malay · Colombia
1204
+15
🇪🇸 Spanish · Spain
1217
-16
🇬🇧 Persians · United Kingdom
1153
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 3,513 12:18 18:05 43:27 ⛏ Fish Boom FC
42 2,345 15:11 21:21 45:27 ⚔ Fish Boom FC into Scouts
37 2,047 13:14 17:23 44:49 ⛏ Fish Boom FC
28 1,539 12:17 17:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,200 17,160 27,000 3,580 93,940 100,327
25,105 20,080 7,155 4,150 56,490 60,644
19,395 11,521 8,875 1,900 41,691 44,920
12,355 11,130 5,375 3,200 32,060 33,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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