AoeStats
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Arabia

503372793Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 57m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
605
+19
🇮🇹 Lithuanians · Italy
595
+19
684
-20
🇷🇺 Vietnamese · Russia
643
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 1,174 10:05 23:00 39:43
17 973 9:22 31:05 49:08 ⚔ Archer Rush
14 808 12:28 27:03 48:12 ⚔ Drush
13 719 9:40 31:53 45:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,420 12,518 16,545 3,680 59,163 65,084
23,340 14,298 13,525 4,500 55,663 63,775
15,570 7,170 8,290 3,000 34,030 40,634
12,375 11,691 4,980 1,660 30,706 33,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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