AoeStats
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Nomad

503372563Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 7m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1039
+15
🇨🇳 Huns · China
1029
+16
🇨🇳 Franks · China
1001
+17
🇩🇪 Persians · Germany
979
+18
🇬🇧 Ethiopians · United Kingdom
1051
-18
🇩🇪 Persians · Germany
1031
-17
🇫🇷 Dravidians · France
1025
-17
🇩🇪 Huns · Germany
984
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 244
31 227
30 222
22 161
20 143
14 103
13 94
5 35

Resources

Player Food Wood Gold Stone Spent Collected
950 375 0 100 1,425 764
700 475 0 100 1,275 755
650 500 0 100 1,250 502
500 550 0 100 1,150 517
550 325 50 100 1,025 454
550 275 50 100 975 557
500 373 0 100 973 498
200 575 0 100 875 275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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