AoeStats
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503372149Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 31m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saracens · Australia
1063
+15
🇦🇺 Cumans · Australia
1043
+16
🇦🇺 Britons · Australia
988
+18
🇦🇺 Teutons · Australia
970
+19
🇹🇼 Britons · Taiwan
1087
-19
🇨🇳 Sicilians · China
1034
-17
🇧🇷 Hindustanis · Brazil
1015
-16
🇹🇼 Inca · Taiwan
1012
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,577 9:42 13:34 ⛏ Fast Castle
31 984 11:16 15:48 ⛏ Fast Castle
24 770 10:27 25:18 ⚔ Archer Rush
24 772 9:51 18:59 ⚔ FC into Archers
22 703 9:55 15:18 ⛏ Fast Castle
21 651 8:51 23:35 ⛏ Fast Castle
18 585 11:32 15:44 ⛏ Fast Castle
16 492 11:30 17:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,835 6,370 2,775 1,600 20,580 24,313
9,545 6,660 2,895 850 19,950 24,194
8,155 3,695 3,385 750 15,985 18,129
6,795 3,775 3,430 850 14,850 15,442
6,920 4,560 330 1,170 12,980 13,661
4,970 4,100 1,460 1,150 11,680 12,703
5,160 5,040 525 540 11,265 11,508
4,055 4,491 480 860 9,886 11,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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