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Coastal Forest

503371973Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 15m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
1116
+15
🇧🇪 Maya · Belgium
1109
+15
🇷🇴 Spanish · Romania
1150
-18
🇫🇷 Franks · France
1042
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 701 12:31 ⛏ Fish Boom
41 632 10:40 14:29 ⛏ Fast Castle
33 513 9:46 ⚔ M@A Rush
26 398 12:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,790 1,647 300 0 4,737 5,419
2,690 1,340 455 0 4,485 4,687
2,675 1,400 250 0 4,325 4,671
2,110 1,475 50 0 3,635 4,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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