AoeStats
← [ C* ] XF17K

Team Islands

503371895Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 48m 14s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1078
+12
🇳🇿 Vikings · New Zealand
1076
+12
🇦🇺 Goths · Australia
1050
+13
🇦🇺 Italians · Australia
1036
+14
🇹🇷 Dravidians · Türkiye
1019
-14
🇨🇳 Mongols · China
993
-13
🇫🇷 Byzantines · France
974
-12
🇫🇷 Sicilians · France
958
-29
Player eAPM Actions Feudal Castle Imperial Opening
27 1,292 11:23 26:10 40:35 ⚔ Towers into Archers
26 1,254 11:13 20:27 36:26 ⛏ Fast Castle
25 1,211 11:01 15:13 36:40 ⛏ Fast Castle
25 1,187 10:50 19:00 42:46 ⚔ FC into Archers
23 1,109 13:26 19:08 36:20 ⛏ Fast Castle
22 1,079 10:22 29:26 37:56
11 512 12:55 17:44 ⛏ Fish Boom into Fire Galleys FC
0 7

Resources

Player Food Wood Gold Stone Spent Collected
24,815 19,718 6,895 2,400 53,828 64,108
17,860 14,840 7,370 200 40,270 46,796
11,825 13,150 9,200 2,575 36,750 38,941
17,195 8,285 6,530 1,400 33,410 35,673
15,425 12,371 2,810 1,900 32,506 34,507
11,250 10,705 5,785 1,275 29,015 38,525
9,905 8,230 7,370 3,350 28,855 32,343
50 0 50 0 100 330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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