AoeStats
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Black Forest

503371816Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 54m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
640
+12
🇨🇳 Bengalis · China
639
+12
🇬🇧 Vietnamese · United Kingdom
551
-17
🇮🇳 Dravidians · India
540
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 898 11:06 19:04 39:10 ⛏ Fast Castle
14 764 14:34 23:45 37:30 ⛏ Fast Castle
12 655 14:19 25:54 34:52 ⛏ Fast Castle
6 350 14:14 33:34 53:06

Resources

Player Food Wood Gold Stone Spent Collected
26,330 21,044 15,080 3,855 66,309 89,358
20,370 13,624 11,315 3,070 48,379 61,821
15,665 12,596 8,665 3,610 40,536 47,593
12,630 9,439 7,155 275 29,499 38,211
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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