AoeStats
← DrakeTheThief

QS Arena

503371530Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 56m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
733
+10
🇨🇿 Spanish · Czechia
609
+15
🇺🇸 Khmer · United States
560
+18
🇹🇷 Bohemians · Türkiye
528
+19
🇨🇳 Turks · China
625
-17
🇪🇸 Mongols · Spain
594
-15
🇹🇷 Gurjaras · Türkiye
588
-15
🇮🇳 Portuguese · India
573
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,244 9:51 17:21 27:17 ⛏ Fast Castle
21 1,191 8:38 15:28 27:22 ⛏ Fast Castle
21 1,196 9:33 16:56 35:44 ⛏ Fast Castle
18 993 8:24 17:57 41:53
18 1,027 10:06 22:14 37:12 ⚔ FC into Scouts
13 759 9:45 20:20 ⚔ Scouts into Archers
10 555 9:02 18:20 29:16 ⛏ Fast Castle
10 569 9:33 17:35 30:15 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,675 18,620 12,015 3,400 64,710 83,841
18,945 26,875 14,425 2,700 62,945 75,623
19,615 12,550 16,520 5,650 54,335 72,266
22,145 12,885 13,875 2,730 51,635 59,080
9,140 16,770 10,875 2,085 38,870 41,813
16,740 8,155 6,030 2,180 33,105 36,955
13,905 7,475 4,025 1,720 27,125 29,893
10,070 6,870 4,555 1,500 22,995 25,722
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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