AoeStats
← 品哥揍老外

QS Arena

503371518Analyzed
4v4 RM · 10d ago on Aug 31, 2026· 6m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1018
+16
🇨🇳 Khmer · China
1013
+16
🇨🇳 Lithuanians · China
995
+17
🇨🇳 Franks · China
984
+17
🇨🇳 Teutons · China
1071
-19
🇬🇧 Ethiopians · United Kingdom
1070
-19
🇨🇳 Britons · China
960
-14
🇹🇼 Aztecs · Taiwan
943
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 277
36 245
31 214
31 210
27 185
23 157
18 125
0 3

Resources

Player Food Wood Gold Stone Spent Collected
1,400 350 0 0 1,750 2,072
1,000 400 0 0 1,400 1,845
1,000 275 50 0 1,325 1,970
1,000 250 50 0 1,300 1,580
850 350 0 0 1,200 1,955
700 450 0 0 1,150 1,500
750 275 0 0 1,025 1,767
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.