AoeStats
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Four Lakes

503371332Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 21m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1359
+15
🇨🇳 Muisca · China
1328
+16
🇨🇳 Gurjaras · China
1321
+16
🇮🇹 Wu · Italy
1357
-17
🇦🇺 Celts · Australia
1349
-17
🇫🇷 Bohemians · France
1278
-13
Player eAPM Actions Feudal Castle Imperial Opening
80 1,724 8:25 20:59 ⚔ Archer Rush
54 1,180 10:45 ⚔ Fish Boom into Archers into Skirms
46 986 10:47 ⚔ Fish Boom into Archers into Skirms
45 980 9:20 21:03 ⚔ Fish Boom into Scouts
37 796 10:19 ⚔ Fish Boom into Scouts
22 469 10:10

Resources

Player Food Wood Gold Stone Spent Collected
6,375 4,215 400 100 11,090 11,939
4,050 4,220 2,440 125 10,835 11,127
4,925 3,470 1,350 0 9,745 10,422
5,045 3,730 250 0 9,025 10,614
3,445 4,048 440 125 8,058 9,070
2,140 1,365 50 125 3,680 4,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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