AoeStats
← Sjupnol

QS Arena

503371331Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 40m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
1091
+15
🇧🇪 Japanese · Belgium
1049
+17
🇳🇿 Italians · New Zealand
1084
-17
🇨🇳 Romans · China
1077
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,601 7:58 11:25 26:01 ⛏ Fast Castle
26 1,063 8:48 12:33 25:21 ⛏ Fast Castle
23 949 9:25 13:03 31:38 ⛏ Fast Castle
23 948 10:10 15:07 35:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,450 20,795 13,640 1,500 50,385 56,124
16,405 14,915 9,345 2,115 42,780 56,426
15,880 12,110 9,185 1,500 38,675 43,045
13,475 8,090 6,800 1,110 29,475 32,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.