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Yucatan

503371322Analyzed
4v4 RM · 3d ago on Aug 31, 2026· 45m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Wei · France
1008
+15
🇬🇬 Koreans · Guernsey
1007
+16
🇫🇷 Khmer · France
1000
+16
🇪🇸 Persians · Spain
904
+20
🇹🇷 Magyars · Türkiye
1027
-18
🇲🇹 Japanese · Malta
1021
-18
🇨🇳 Koreans · China
979
-16
🇨🇳 Hindustanis · China
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
Soinard Wei
26 1,183 11:43 15:51 41:37 ⛏ Fast Castle
Turtle Khmer
24 1,085 10:37 15:57 30:23 ⛏ Fast Castle
> NUTS < Koreans
23 1,054 12:58 17:37 37:24 ⛏ Fast Castle
Amongstars Magyars
22 995 12:41 17:49 39:08 ⛏ Fast Castle
21 956 12:05 17:36 34:10 ⛏ Fast Castle
liviescu Japanese
17 750 11:19 20:37 ⛏ Fast Castle
0 11
Harjeim Persians
0 9

Resources

Player Food Wood Gold Stone Spent Collected
22,740 9,740 18,150 200 50,830 53,165
19,900 15,645 11,565 2,210 49,320 62,203
22,005 12,205 10,955 2,900 48,065 54,962
12,455 21,580 8,865 1,775 44,675 46,134
19,775 12,765 8,045 2,100 42,685 50,648
12,510 11,298 2,105 3,385 29,298 30,732
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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