AoeStats
← Kyotoryuu

Nomad

503370850Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 21m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1203
+14
🇬🇧 Persians · United Kingdom
1136
+17
🇪🇸 Aztecs · Spain
1159
-16
🇩🇪 Huns · Germany
1157
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 818 12:16 16:39 ⛏ Fish Boom FC
36 759 13:58 21:14 ⛏ Fish Boom FC
33 698 14:18 ⚔ Fire Galley Rush
29 618 13:39 17:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,780 3,510 575 200 8,065 7,688
3,570 2,301 610 750 7,231 7,292
3,225 3,155 200 100 6,680 7,662
2,940 2,735 365 100 6,140 6,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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