AoeStats
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Team Islands

503370777Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 34m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
994
+18
🇹🇷 Portuguese · Türkiye
988
+18
🇹🇷 Ethiopians · Türkiye
964
+19
🇦🇺 Wei · Australia
1076
-20
🇪🇸 Vikings · Spain
1030
-18
🇮🇳 Portuguese · India
988
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,010 13:05 17:32 ⛏ Fish Boom FC
25 870 11:28 17:34 ⛏ Fast Castle
25 852 12:18 16:44 ⛏ Fish Boom FC into Fire Galleys
21 734 12:18 19:10 33:44 ⛏ Fish Boom into Fire Galleys FC
13 461 11:27 21:45 ⛏ Fish Boom FC
12 419 10:41 19:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,575 12,395 4,115 860 25,945 32,337
6,050 10,060 3,749 1,400 21,259 25,335
5,500 10,400 2,610 1,150 19,660 22,110
6,025 8,970 2,495 1,595 19,085 22,480
8,775 5,305 3,025 1,400 18,505 21,258
6,820 5,751 1,720 850 15,141 20,011
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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