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QS Arena

503370463Analyzed
4v4 RM · 4d ago on Aug 31, 2026· 32m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
602
+12
🇨🇳 Teutons · China
592
+12
🇯🇵 Ethiopians · Japan
540
+15
🇨🇳 Spanish · China
387
+22
🇧🇷 Khmer · Brazil
563
-18
🇫🇷 Koreans · France
516
-15
🇧🇷 Italians · Brazil
497
-22
🇩🇰 Vikings · Denmark
481
-14
Player eAPM Actions Feudal Castle Imperial Opening
Carpet Johan Ethiopians
43 1,425 8:10 11:42 26:46 ⛏ Fast Castle
Gatherer Teutons
40 1,326 9:00 12:50 26:01 ⛏ Fast Castle
34 1,112 8:51 13:52 26:28 ⛏ Fast Castle
19 635 10:06 18:04 ⛏ Fast Castle
BlacKHazE. Vikings
13 418 9:43 20:15 ⚔ Archer Rush
Kobe Bryant Jurchens
10 332 7:44 11:13 ⛏ Fast Castle
albaloo64 Koreans
8 256 12:11 22:13 ⛏ Fast Castle
8 252 12:56 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
21,175 17,241 8,690 1,050 48,156 52,073
17,245 14,080 8,275 1,700 41,300 46,807
18,240 8,000 8,720 1,050 36,010 44,445
7,095 5,285 3,280 895 16,555 19,863
6,560 6,160 1,020 1,900 15,640 17,133
7,820 5,625 500 1,140 15,085 19,935
5,575 4,665 200 400 10,840 13,843
2,500 1,630 120 0 4,250 5,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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