AoeStats
← BigFinger

Arabia

503370141Analyzed
1v1 RM · 5d ago on Aug 31, 2026· 35m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
844
+15
🇨🇳 Franks · China
817
-15
Player eAPM Actions Feudal Castle Imperial Opening
BigFinger Franks
34 1,234 9:42 21:04 ⛏ Fast Castle
12 416 10:25 21:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,015 6,495 4,320 2,925 24,755 26,663
6,905 6,585 1,065 1,950 16,505 18,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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