AoeStats
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Yucatan

503370078Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 29m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Italians · Netherlands
969
+14
🇩🇪 Gurjaras · Germany
903
+18
🇨🇱 Persians · Chile
900
+44
vs
🇩🇪 Franks · Germany
1000
-61
🇩🇪 Burgundians · Germany
905
-42
🇩🇪 Britons · Germany
905
-42
Player eAPM Actions Feudal Castle Imperial Opening
23 689 11:27 23:10 — ⚔ Scout Rush
22 647 9:48 23:43 — ⛏ Fish Boom FC
15 438 13:34 20:10 — ⚔ Archer Rush
11 328 14:11 — — ⚔ Scout Rush
9 254 17:21 — — ⚔ Scout Rush
4 127 15:03 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,190 4,300 1,780 235 14,505 16,502
6,610 4,300 2,420 925 14,255 15,596
5,785 4,660 1,195 1,215 12,855 14,410
5,380 3,635 340 500 9,855 13,434
3,440 1,865 50 20 5,375 6,341
2,580 1,280 0 125 3,985 4,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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