AoeStats
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Black Forest

503369847Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 47m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1405
+9
🇻🇳 Persians · Vietnam
1366
+10
1232
+16
🇭🇰 Turks · Hong Kong SAR China
1217
+17
🇬🇧 Vikings · United Kingdom
1306
-16
🇦🇷 Vietnamese · Argentina
1226
-12
🇩🇪 Persians · Germany
1207
-12
🇬🇧 Berbers · United Kingdom
1207
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,284 12:26 16:28 21:50 ◆ FC into Fast Imp
42 1,993 10:46 15:31 30:13 ⛏ Fast Castle
39 1,860 14:18 19:51 36:44 ⛏ Fast Castle
32 1,530 10:50 17:44 38:14 ⛏ Fast Castle
31 1,460 11:20 15:27 29:42 ⛏ Fast Castle
26 1,234 12:18 18:03 42:14 ⛏ Fast Castle
23 1,097 11:33 15:27 36:04 ⛏ Fast Castle
20 944 11:49 24:36 36:29 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
58,995 17,285 25,685 6,480 108,445 115,379
36,915 14,465 23,925 2,230 77,535 83,911
30,965 23,043 15,170 3,700 72,878 74,606
31,860 16,789 21,235 1,020 70,904 76,648
20,895 8,868 13,290 1,025 44,078 46,609
14,985 13,808 8,340 1,905 39,038 42,358
16,225 12,107 4,260 2,525 35,117 37,104
10,785 10,002 12,200 0 32,987 34,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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