AoeStats
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QS Arena

503369799Analyzed
4v4 RM · 6d ago on Aug 31, 2026· 21m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1094
+13
🇭🇰 Romans · Hong Kong SAR China
1044
+15
🇨🇿 Turks · Czechia
1024
+16
🇬🇧 Celts · United Kingdom
989
+18
🇦🇺 Goths · Australia
1081
-18
🇦🇺 Italians · Australia
1060
-17
🇦🇺 Slavs · Australia
1002
-14
🇦🇺 Teutons · Australia
984
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,081 8:38 13:39 ⛏ Fast Castle
45 953 7:47 14:34 ⛏ Fast Castle
43 913 10:22 14:38 19:38 ◆ FC into Fast Imp
38 794 8:39 12:37 ⛏ Fast Castle
33 702 6:28 11:42 17:49 ◆ FC into Fast Imp
32 682 8:58
17 351 7:47
0 9

Resources

Player Food Wood Gold Stone Spent Collected
8,400 3,245 4,555 650 16,850 19,874
5,790 3,770 1,950 0 11,510 11,537
6,050 3,865 250 200 10,365 11,810
4,175 5,865 0 0 10,040 13,124
4,385 4,105 1,075 200 9,765 11,042
4,855 2,425 960 650 8,890 10,500
2,375 2,020 0 0 4,395 8,131
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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