AoeStats
← JacobHaftel89

Arabia

503369514Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 37m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Vietnamese · Australia
1094
+20
🇦🇺 Mongols · Australia
1012
+23
vs
🇨🇴 Khmer · Colombia
1227
-23
🇬🇧 Japanese · United Kingdom
1144
-20
Player eAPM Actions Feudal Castle Imperial Opening
62 2,345 9:04 19:34 36:05 ⚔ Scout Rush
50 1,870 11:04 20:40 36:11 ⛏ Fast Castle
21 775 12:58 22:29 —
10 367 11:13 — —

Resources

Player Food Wood Gold Stone Spent Collected
18,730 6,973 9,595 2,050 37,348 38,213
12,745 11,445 2,300 275 26,765 28,900
8,600 6,955 4,255 2,150 21,960 26,411
1,550 705 50 0 2,305 2,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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