AoeStats
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Black Forest

503369103Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 16m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
561
+12
🇮🇹 Franks · Italy
549
+12
🇺🇸 Huns · United States
548
+12
🇹🇷 Vietnamese · Türkiye
514
+14
🇨🇳 Portuguese · China
543
-16
🇩🇰 Vikings · Denmark
481
-13
🇪🇸 Celts · Spain
460
-12
🇨🇳 Shu · China
382
-9
Player eAPM Actions Feudal Castle Imperial Opening
14 226
12 200 12:14
11 176 12:24 ⚔ Scout Rush
9 151 13:35
9 151 ⚔ Drush
3 53
2 40
0 8

Resources

Player Food Wood Gold Stone Spent Collected
2,910 1,605 50 125 4,690 4,815
3,025 1,075 110 0 4,210 4,914
2,350 1,118 50 0 3,518 4,222
1,800 1,020 140 0 2,960 2,716
650 204 50 0 904 944
550 77 0 0 627 658
300 193 0 0 493 536
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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