AoeStats
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Nomad

503368072Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 45m 40s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1135
+17
🇳🇱 Vietnamese · Netherlands
1116
+18
🇳🇱 Goths · Netherlands
1042
+22
vs
🇨🇭 Goths · Switzerland
1232
-22
🇪🇸 Franks · Spain
1180
-20
🇨🇴 Huns · Colombia
1090
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,675 14:31 20:56 — ⛏ Fast Castle
34 1,541 12:59 22:45 41:21 ⚔ Fish Boom into Towers into Scouts
31 1,408 14:09 20:11 — ⛏ Fish Boom FC
19 877 12:51 22:00 33:29 ⛏ Fish Boom FC
12 540 12:54 19:12 — ⛏ Fish Boom FC
12 567 13:42 21:53 42:48 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
16,695 16,225 8,140 1,600 42,660 44,536
12,800 16,225 9,370 2,815 41,210 45,019
10,815 10,036 2,010 2,895 25,756 28,867
7,300 10,915 3,200 540 21,955 26,557
7,735 6,670 2,350 2,900 19,655 22,212
4,430 4,601 750 985 10,766 10,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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